Federal
Immersive Technology for the American Workforce Act of 2023
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I
118TH CONGRESS
1ST SESSION H. R. 3211
To direct the Secretary of Labor to carry out a competitive grant program
to support community colleges and career and technical education centers
in developing immersive technology education and training programs for
workforce development, and for other purposes.
IN THE HOUSE OF REPRESENTATIVES
MAY 11, 2023
Ms. BLUNT ROCHESTER (for herself, Mr. WALBERG, Mr. SOTO, and Mr.
GARBARINO) introduced the following bill; which was referred to the Com-
mittee on Education and the Workforce
A BILL
To direct the Secretary of Labor to carry out a competitive
grant program to support community colleges and career
and technical education centers in developing immersive
technology education and training programs for work-
force development, and for other purposes.
Be it enacted by the Senate and House of Representa-
1
tives of the United States of America in Congress assembled,
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SECTION 1. SHORT TITLE.
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This Act may be cited as the ‘‘Immersive Technology
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for the American Workforce Act of 2023’’.
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SEC. 2. FINDINGS.
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Congress finds the following:
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(1) Rural communities have unique workforce
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considerations and challenges.
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(2) Almost 25 percent of Americans live in
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rural communities, and while urban areas have expe-
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rienced job and population growth, rural commu-
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nities face static or declining populations and job de-
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cline.
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(3) Rural communities were hit harder and re-
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covered more slowly than urban centers during the
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2007–2008 recession and have experienced more
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economic depression and decline in college enroll-
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ment due to the COVID–19 pandemic.
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(4) Rural communities historically have lower
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rates of postsecondary education, which is a barrier
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to traditional employment in industries like agri-
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culture and manufacturing.
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(5) The World Economic Forum’s Future of
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Jobs report estimates that by 2025 over half of all
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employees will require ‘‘significant’’ reskilling cre-
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ating a significant demand for workforce develop-
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ment and training programs.
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(6) Immersive technologies are proving effective
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in helping rural communities tackle these challenges.
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(7) Technologically mediated training can in-
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clude extended reality (XR) tools (such as aug-
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•HR 3211 IH
mented reality, virtual reality, mixed reality, and
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high-tech simulations), which are increasingly valued
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as resources to train workers in industries ranging
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from manufacturing to health care, agriculture to
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construction, and clean energy to public safety.
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(8) Use of immersive technology permits on-site
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training and continued education, promotes effi-
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ciency, aids recruiting as well as retention, improves
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communication and collaboration, and increases
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safety.
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(9) Immersive technologies allow workers to
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train directly under the supervision and tutelage of
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more experienced experts who are located outside of
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the local community.
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(10) These technologies help workers remain
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well equipped for the demands of the modern econ-
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omy. As the need for reskilling increases, so will the
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need for technologies which support American work-
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ers rather than replace them.
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(11) Building in accessibility features in
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immersive technology for usability by individuals
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with disabilities, including disabled veterans, allows
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inclusive immersive technology to benefit more work-
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ers.
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(12) Community colleges, area career and tech-
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nical education centers, and other training providers
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are uniquely positioned to support rural communities
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in skills development and workforce training.
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(13) People without a postsecondary credential
5
are 4 times more likely to have a job that can be
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lost to automation than those who have one, increas-
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ing their need to learn new skills in order to remain
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competitive and employable.
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(14) Community colleges provide education at a
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lower cost, with most graduates incurring no student
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debt.
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(15) In addition to providing lower cost work-
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force development training and skills education ap-
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plicable across a range of roles and occupations,
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community colleges serve as large regional employers
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and critical community hubs.
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(16) Offering grants to community colleges and
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area career and technical education centers in rural
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areas to develop and provide immersive technology
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training programs will help rural communities or
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significantly serve rural areas in the short term and
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position them for success in the longer term.
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(17) Despite their proven value, community col-
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leges and area career and technical education
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schools bear significant funding limitations and
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shortages.
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(18) Providing immersive technology training
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programs through community colleges can help rural
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communities retain local talent, whether by pro-
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viding qualification for new local jobs or for remote
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employment
opportunities
with
companies
7
headquartered in urban centers that are struggling
8
to fill jobs.
9
(19) Ensuring the accessibility of immersive
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technology training tools can expand opportunities
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for people with disabilities to learn and work from
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wherever they reside. Given that some people with
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disabilities choose remote options to meet their ac-
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cess needs, it is critical to make immersive tech-
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nology training tools accessible to everyone.
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(20) Immersive technology training partnership
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with community colleges and area career and tech-
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nical education schools also complements recent
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Federal funding for broadband connection and phys-
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ical infrastructure, the two other biggest hurdles fac-
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ing rural students and workers seeking reskilling or
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upskilling.
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•HR 3211 IH
SEC. 3. GRANTS FOR IMMERSIVE TECHNOLOGY AND EDU-
1
CATION WORKFORCE TRAINING PROGRAMS
2
AND CAREER PATHWAYS.
3
(a) IN GENERAL.—Not later than one year after the
4
date of enactment of this section, from the amounts appro-
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priated to carry out this section, the Secretary of Labor
6
shall award grants, on a competitive basis, to eligible enti-
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ties to carry out immersive technology education and
8
workforce training programs or career pathways that use
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immersive technology.
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(b) USE OF FUNDS.—An eligible entity receiving a
11
grant under this section shall use such grant for at least
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one of the following:
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(1) To develop and implement or improve an
14
immersive technology education and workforce train-
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ing program, or a related policy, program, or other
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activity that uses immersive technology that—
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(A) facilitates the transfer of academic
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credits (including for courses in the same field
19
or program of study) between covered commu-
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nity colleges and other institutions of higher
21
education, including other covered community
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colleges; and
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(B) develops or enhances supportive serv-
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ices for students enrolled in such a program or
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activity.
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(2) The creation or alignment of a career path-
1
way that provides a sequence of education and occu-
2
pational training that leads to a recognized postsec-
3
ondary credential, including a program or activity
4
that—
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(A)(i) includes integrated education and
6
training that uses immersive technology; and
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(ii) is designed to increase the provision of
8
workforce training for students (including indi-
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viduals who are members of the Armed Forces
10
and veterans) in order to facilitate the entry of
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such students into in-demand industry sectors
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or occupations; or
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(B) enables the training of instructors in
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the use of immersive technology in education
15
and workforce training programs.
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(3)(A) To develop and implement, in consulta-
17
tion with one or more of the entities described in
18
subparagraph (B), an immersive technology edu-
19
cation and training program, which—
20
(i) is accessible to individuals with a dis-
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ability, disabled veterans, and individuals with a
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barrier to employment; and
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(ii) applies current and emerging accessi-
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bility standards for extended reality tech-
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•HR 3211 IH
nologies to provide physical and programmatic
1
accessibility, in accordance with section 188 of
2
the Workforce Innovation and Opportunity Act
3
(29 U.S.C. 3248).
4
(B) The entities described in this subparagraph
5
shall include one or more of the following:
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(i) A disability advocacy group.
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(ii) A researcher working on inclusive de-
8
sign and accessibility.
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(iii) A consultant of inclusive design and
10
accessibility.
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(iv) An extended reality platform manufac-
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turer, software developer, or content developer.
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(c) DURATION OF GRANTS.—A grant awarded under
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this section shall be for a period of not more than 5 years,
15
except that in the case of an eligible entity that has carried
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out a program or activity with such a grant that meets
17
the criteria for satisfactory progress on performance indi-
18
cators as determined under subsection (h)(1) for the ini-
19
tial 5-year grant period, the Secretary may award an addi-
20
tional grant under this section to such eligible entity.
21
(d) APPLICATION.—An eligible entity seeking a grant
22
under this section shall submit to the Secretary an appli-
23
cation at such time, in such manner, and containing such
24
information as the Secretary may require.
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(e) PRIORITY.—In awarding grants under this sec-
1
tion, the Secretary shall give priority to any eligible entity
2
that—
3
(1) is working with, or in carrying out a pro-
4
gram or activity to be funded with such a grant
5
plans to work with, an industry or sector partner-
6
ship that prioritizes the hiring of individuals who
7
have obtained a recognized postsecondary credential
8
as a result of the program or activity; or
9
(2) submits an application under subsection (d)
10
that demonstrates—
11
(A) alignment with—
12
(i) the State plan under section 102
13
or 103 of the Workforce Innovation and
14
Opportunity Act (29 U.S.C. 3112; 3113)
15
of a State in which the eligible entity will
16
be carrying out a program or activity to be
17
funded with such a grant;
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(ii) the local plan under section 108 of
19
the Workforce Innovation and Opportunity
20
Act (29 U.S.C. 3123) of a local area in
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which such a program or activity will be
22
carried out; or
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(iii) the State plan under section 122
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of the Carl D. Perkins Career and Tech-
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nical Education Act of 2006 (20 U.S.C.
1
2342) with respect to a State in which
2
such a program or activity will be carried
3
out;
4
(B) with quantitative data and evidence,
5
the extent to which the program or activity to
6
be funded by such a grant will meet the needs
7
of employers;
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(C) how such a program or activity will
9
target a specific in-demand industry sector or
10
occupation which has a skills gap;
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(D) how such a program or activity will re-
12
train workers from an industry sector that is
13
experiencing decreasing employment;
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(E) how such a program or activity will
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target individuals with barriers to employment;
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(F) how such a program or activity will
17
serve an area of substantial unemployment (as
18
defined in section 132(b)(1)(B) of the Work-
19
force Innovation and Opportunity Act (29
20
U.S.C. 3172(b)(1)(B))); or
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(G) how such a program or activity will
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serve a rural area.
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(f) REPORTS.—
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(1) REPORT TO THE SECRETARY.—Each eligi-
1
ble entity receiving a grant under this section shall
2
submit to the Secretary a report for each year of the
3
grant period for such grant that includes a descrip-
4
tion of each program and activity funded under the
5
grant, including—
6
(A) the levels of performance achieved for
7
each indicator of performance under section
8
116(b)(2)(A)(i) of the Workforce Innovation
9
and
Opportunity
Act
(29
U.S.C.
10
3141(b)(2)(A)(i)), disaggregated, with respect
11
to the participants of such program or activity,
12
by age, race or ethnicity, gender, each sub-
13
population of individuals with barriers to em-
14
ployment, and status as a low-income indi-
15
vidual; and
16
(B) in a case of an eligible entity that
17
works with an industry or sector partnership in
18
carrying out such a program or activity, the
19
role of such partnership in carrying out the pro-
20
gram or activity.
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(2) REPORT TO CONGRESS.—Not later than 1
22
year after the first grant is awarded under this sec-
23
tion and biennially thereafter, the Secretary shall
24
submit to Congress a report that includes a sum-
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mary of the information submitted under paragraph
1
(1) for the most recent 2-year period.
2
(g) EVALUATION.—The Secretary shall reserve not
3
less than 1 percent and not more than 5 percent of any
4
amounts made available for each fiscal year to conduct
5
a rigorous, independent evaluation of, and technical assist-
6
ance for, the programs and activities carried out under
7
this section.
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(h) SATISFACTORY PROGRESS.—
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(1) DETERMINATION OF CRITERIA.—The Sec-
10
retary of Labor, in coordination with the Secretary
11
of Education, shal
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